Wow PT 22 G3 Forum

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New_Spice180

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Wow PT 22 G3

Post by New_Spice180 » Mon Jul 18, 2016 2:21 pm

This game was just totally left field for me, and it frustrated me because I've been drilling and I had trouble setting up and how the rules should be represented. Anyone that successfully first tried this game, what were your tips how did you tackle this game? How did you know the extent of the rule "each oil/water color" is directly beside directly above or directly below another water/oil? One could read this as O can essentially be the whole top row. Additionally after watching the 7sage explanation J.Y. clarified this a bit for me and made me see that it's one or the other it can be both above below and beside. My greatest fear is to be tripped up by a game that is completely unorthodox like this!

Very confusing game, I hope to remove these types of hiccups before september...

Thanks.

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proteinshake

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Re: Wow PT 22 G3

Post by proteinshake » Mon Jul 18, 2016 5:53 pm

New_Spice180 wrote:This game was just totally left field for me, and it frustrated me because I've been drilling and I had trouble setting up and how the rules should be represented. Anyone that successfully first tried this game, what were your tips how did you tackle this game? How did you know the extent of the rule "each oil/water color" is directly beside directly above or directly below another water/oil? One could read this as O can essentially be the whole top row. Additionally after watching the 7sage explanation J.Y. clarified this a bit for me and made me see that it's one or the other it can be both above below and beside. My greatest fear is to be tripped up by a game that is completely unorthodox like this!

Very confusing game, I hope to remove these types of hiccups before september...

Thanks.
the most important thing about this game is thinking about where things CANNOT and MUST go. take number 17 for example. we know there is an O at 3. if there are three Os, it's impossible for an oil to be at 4, since we'd have to break the second rule! I used this strategy for every question and got them all right in 7 minutes.

now take number 15. it basically says if 19th --> Watercolor. this would also mean if Oil ---> 20th. this would mean we have a 20 at 3 and W an 19. since the same centuries have to be next to each other, number 6 must be 20th, and that's answer choice E!

my diagram looked just like the one given in the rules. as for the rules, I drew it like this:

#
I
#-- #

^ means centuries must have another one beside them

O/W
I
O/W -- O/W

^ mean oils and watercolors must have one of the same next to them

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Blueprint Mithun

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Re: Wow PT 22 G3

Post by Blueprint Mithun » Wed Jul 20, 2016 5:06 pm

New_Spice180 wrote:This game was just totally left field for me, and it frustrated me because I've been drilling and I had trouble setting up and how the rules should be represented. Anyone that successfully first tried this game, what were your tips how did you tackle this game? How did you know the extent of the rule "each oil/water color" is directly beside directly above or directly below another water/oil? One could read this as O can essentially be the whole top row. Additionally after watching the 7sage explanation J.Y. clarified this a bit for me and made me see that it's one or the other it can be both above below and beside. My greatest fear is to be tripped up by a game that is completely unorthodox like this!

Very confusing game, I hope to remove these types of hiccups before september...

Thanks.
This is one of those games where several of the questions take multiple deductions to correctly answer. The only way to get there is to move step by step - using the rules, it's possible to figure out one inference that then directly leads to another. At the end of this chain, you've figured a bunch of things out, but there wasn't one big deduction that lead you to all that, but a series of events. That's why it's important to always ask yourself if any new piece of information that you figure out changes the possibilities somehow.

The rule that says each oil/WC is directly next to another of the same kind is essentially telling you that there can be no isolated variables. All of the oils must be connected, and all of the watercolors must be connected as well. But the game only gives us three characteristics from the outset, so we can't make any conclusions about the game as a whole, other than the following: there must be at least two of each type (oil, watercolor, 20th, 19th century). Otherwise, the rule about the same type having to be next to another of itself couldn't be fulfilled. (Actually, there's a caveat to that - I believe there could be 0 watercolors, since we're never told outright that there is at least one, but this scenario never comes up in any of the questions).

#15 is pretty difficult for a first question on a game, which are usually those straightforward elimination questions. We actually teach this game as part of the Blueprint curriculum, and I've noticed that many students get thrown off by this question, and struggle with the entire game partially because their confidence is shot. Since all 19th century paintings are watercolors, any painting that is oil can't be 19th century, and must be 20th. So painting 3 is O/20th, and painting 6, which must oil, must also be 20th.

#17 is another potentially tricky one. A lot of students get stuck because they have no idea where to begin placing the 3 Os and 3 Ws. If we think about the fact that these sets of 3 must be connected, and that painting 3 is O, it becomes clear that there are multiple shapes that the Os might assume. However, they all have to stem from the top-right, and can't be disconnected from each other. So painting 4 can never be oil, and thus must be watercolor.

#18 is another one where we have to think about what CAN'T be rather than what CAN be. If you get stuck on a question, it's may be useful to try and think about what cannot go in a certain space rather than what can, as the latter may have tons of possibilities that are impossible to fully map out in a reasonable amount of time. There are several logic game questions, generally more advanced ones, where you need to think this way to get the right answer. If we know that there are only 2 Os and two 19s, then there must be 4 of the other two types. And the second O and second 19 must be connected to the first, so any space that isn't next to the space containing that variable must be of the opposite type. That's how we can deduce that the bottom row must all be 20th century, and that 1, 4, and 5 must all be watercolor.

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