7Sage's LG Grid Diagramming, A Must Learn? Forum
- sfoglia
- Posts: 1767
- Joined: Sun Jun 29, 2014 1:30 pm
7Sage's LG Grid Diagramming, A Must Learn?
I'm working now to increase my LG speed, and I'm not sure how to proceed in regards to diagramming more complicated games. I'm sure that some of the unusual methods that I use slow me down a bit, but since I find it so intuitive to work this way, I'm concerned that trying to mimic J.Y. Ping's methods might confuse me.
Specifically, I don't like grids. I find them confusing and sloppy, and I have trouble organizing information into compartments like that. Instead, I just designate subsets using lowercase letters and work an in-and-out. I do this even when there are two subsets, using the Trainer's approach of putting one subset at each side (such as the experienced geologist named Fred designated as "eFg." [PT 35 LG 1])
This past weekend, I did PT 11 LG 3, with the housing committees. I, as usual, diagrammed as an in-and-out with subsets. This worked fine - I selected the correct answers - but it did take me more time than it should have to answer some questions. Ping uses a grid, and when I tried to mimic that, I became incredibly confused. (See: https://www.youtube.com/watch?v=_t3GOIRRi88)
I'm wondering if I need to learn to execute this grid method. Is the grid setup essential for certain games? Would it be fine for me to continue diagramming as I have been, and instead attempt to increase speed through repetition?
Thank you in advance for your advice!
Specifically, I don't like grids. I find them confusing and sloppy, and I have trouble organizing information into compartments like that. Instead, I just designate subsets using lowercase letters and work an in-and-out. I do this even when there are two subsets, using the Trainer's approach of putting one subset at each side (such as the experienced geologist named Fred designated as "eFg." [PT 35 LG 1])
This past weekend, I did PT 11 LG 3, with the housing committees. I, as usual, diagrammed as an in-and-out with subsets. This worked fine - I selected the correct answers - but it did take me more time than it should have to answer some questions. Ping uses a grid, and when I tried to mimic that, I became incredibly confused. (See: https://www.youtube.com/watch?v=_t3GOIRRi88)
I'm wondering if I need to learn to execute this grid method. Is the grid setup essential for certain games? Would it be fine for me to continue diagramming as I have been, and instead attempt to increase speed through repetition?
Thank you in advance for your advice!
- Pneumonia
- Posts: 2096
- Joined: Sun Jul 29, 2012 3:05 pm
Re: 7Sage's LG Grid Diagramming, A Must Learn?
The grid's make a lot of sense when they are completed correctly, but it is incredibly hard to do that with speed and consistency. I would stick with the normal in/out unless you're just intuiting the grid right off the bat.
- chimera
- Posts: 133
- Joined: Mon Mar 03, 2014 10:22 am
Re: 7Sage's LG Grid Diagramming, A Must Learn?
I don't think a grid is essential for that game or any game, although I do use them for certain games. I think you should just follow your intuition and use what your comfortable with. Accuracy begets speed, so use whatever method produces fewer mistakes.
- axel.foley
- Posts: 133
- Joined: Thu Apr 26, 2012 11:44 pm
Re: 7Sage's LG Grid Diagramming, A Must Learn?
PT 48 Game 3 is a great example of a recent game that would be very difficult without a grid. I also don't like grids, and they rarely show up, but in instances like this they are indispensable. I've found that the tell-tale sign (and feel free to correct me on this) that you should use a grid is a grouping game where either variable set can be the groups or the items, and the items you choose can subsequently be distributed across all groups. Little confusing to explain but you'll see what I mean in PT 48.
- sfoglia
- Posts: 1767
- Joined: Sun Jun 29, 2014 1:30 pm
Re: 7Sage's LG Grid Diagramming, A Must Learn?
I will definitely take a look at this. Thank you for the suggestion!axel.foley wrote:PT 48 Game 3 is a great example of a recent game that would be very difficult without a grid. I also don't like grids, and they rarely show up, but in instances like this they are indispensable. I've found that the tell-tale sign (and feel free to correct me on this) that you should use a grid is a grouping game where either variable set can be the groups or the items, and the items you choose can subsequently be distributed across all groups. Little confusing to explain but you'll see what I mean in PT 48.
And thanks to everyone else for their advice, too!
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- dontdoitkid
- Posts: 191
- Joined: Thu Jan 02, 2014 8:02 pm
Re: 7Sage's LG Grid Diagramming, A Must Learn?
Definitely agree here. I've used some variation of a grid once or twice, and usually it's been when there has been where either variable set can be the groups or items. I also find that I end up making something that mimics a grid when I have several variables in a problem (i.e. a combination of 1st, 2nd, and 3rd place, student names, and locations.) However most of the time it was really just a traditional Sequencing problem that had multiple sub-categories. FWIW, I've ran into more trouble trying to apply grids when they shouldn't have been than vice versa.axel.foley wrote:PT 48 Game 3 is a great example of a recent game that would be very difficult without a grid. I also don't like grids, and they rarely show up, but in instances like this they are indispensable. I've found that the tell-tale sign (and feel free to correct me on this) that you should use a grid is a grouping game where either variable set can be the groups or the items, and the items you choose can subsequently be distributed across all groups. Little confusing to explain but you'll see what I mean in PT 48.
- sfoglia
- Posts: 1767
- Joined: Sun Jun 29, 2014 1:30 pm
Re: 7Sage's LG Grid Diagramming, A Must Learn?
Worth a lot! Glad to read that grids aren't as ubiquitous as I had thought. Thank you.dontdoitkid wrote:Definitely agree here. I've used some variation of a grid once or twice, and usually it's been when there has been where either variable set can be the groups or items. I also find that I end up making something that mimics a grid when I have several variables in a problem (i.e. a combination of 1st, 2nd, and 3rd place, student names, and locations.) However most of the time it was really just a traditional Sequencing problem that had multiple sub-categories. FWIW, I've ran into more trouble trying to apply grids when they shouldn't have been than vice versa.axel.foley wrote:PT 48 Game 3 is a great example of a recent game that would be very difficult without a grid. I also don't like grids, and they rarely show up, but in instances like this they are indispensable. I've found that the tell-tale sign (and feel free to correct me on this) that you should use a grid is a grouping game where either variable set can be the groups or the items, and the items you choose can subsequently be distributed across all groups. Little confusing to explain but you'll see what I mean in PT 48.
P.S. Huskies!!
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- Posts: 84
- Joined: Mon Jul 14, 2014 12:39 pm
Re: 7Sage's LG Grid Diagramming, A Must Learn?
I would definitely not do a grid on that game or any game for that matter, there is a much simpler way to conquer it. These types of games are some of the easiest, in my opinion. Here's how I would go through it without using a grid:axel.foley wrote:PT 48 Game 3 is a great example of a recent game that would be very difficult without a grid. I also don't like grids, and they rarely show up, but in instances like this they are indispensable. I've found that the tell-tale sign (and feel free to correct me on this) that you should use a grid is a grouping game where either variable set can be the groups or the items, and the items you choose can subsequently be distributed across all groups. Little confusing to explain but you'll see what I mean in PT 48.
https://www.youtube.com/watch?v=mSXAoTo ... e=youtu.be
Hope this helps!
- sfoglia
- Posts: 1767
- Joined: Sun Jun 29, 2014 1:30 pm
Re: 7Sage's LG Grid Diagramming, A Must Learn?
I'm sure it will! I only watched the first minute or so - I want to try the game myself, first - but I'll check back in tomorrow night!Jon McCarty wrote:I would definitely not do a grid on that game or any game for that matter, there is a much simpler way to conquer it. These types of games are some of the easiest, in my opinion. Here's how I would go through it without using a grid:axel.foley wrote:PT 48 Game 3 is a great example of a recent game that would be very difficult without a grid. I also don't like grids, and they rarely show up, but in instances like this they are indispensable. I've found that the tell-tale sign (and feel free to correct me on this) that you should use a grid is a grouping game where either variable set can be the groups or the items, and the items you choose can subsequently be distributed across all groups. Little confusing to explain but you'll see what I mean in PT 48.
https://www.youtube.com/watch?v=mSXAoTo ... e=youtu.be
Hope this helps!
Thank you!!