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Nooblarzlarz

- Posts: 124
- Joined: Tue May 14, 2013 12:18 am
Re: Avoiding fluke bad scores on LG
It sounds like timing is one of the primary issues at hand. For any PT you're doing, you MUST be diligent about not giving yourself any extra leeway at the end. Use a timer & a watch. Timer will tell you when you're done with the section and the watch will let you check your timing while going through the games. When the timer goes off, pencil down. If you don't put your pencil down, you're doing yourself a disservice.
Now when doing LG sections, the first 2 games TEND to be the easiest, so I would focus on getting both of those knocked out in 15 minutes. That gives you 10 minutes each for the 2 most likely hardest games. Now if the first game is a linear game with only 5 questions, you gotta be sure you're blowing through it quick, whereas if one of the games is 8 questions long with several variable sets, it's most likely going to take you longer.
So once you know the number of questions and have an idea about a game's difficulty, you should have a rough estimate about how long it's going to take. For example, if I'm doing a section and the first game is a linear game with 5 questions and the next game is simple in-out grouping and 6 questions long, I'm banking on getting those games done within 10-13 minutes because the next 2 games are probably going to be harder with more questions so having 22-25 minutes is gonna feel more comfortable (and keep me from stressing) than 20 minutes.
As for drilling, there's 2 things you're building on here: accuracy and timing. Generally, I'm going to try to get through level 1 games in 7 minutes, 2 in 8 minutes, 3&4 in 10 minutes. You can time these individually or in sets (4 level 1 games, 28 minutes and so on...). If you're getting everything right, under time, you're good. If you're getting things wrong under time, you gotta figure out what made you come to a wrong answer (i.e. how they tricked you) and move on to the next question. If you're getting everything right but going over time, then you must figure out what took you so long (setup, inferences, eliminating answers). If you're going over time and getting things wrong, then you need to rework the game without timed constraints and compare it with what you did.
It needs to get to the point where doing a setup is a mechanical exercise. Not just putting the rules down and diagramming, but finding inferences, blocks, conditional chains, dual setup templates and so on. The less thought you have to put into that, the less your nerves will be a factor.
Now when doing LG sections, the first 2 games TEND to be the easiest, so I would focus on getting both of those knocked out in 15 minutes. That gives you 10 minutes each for the 2 most likely hardest games. Now if the first game is a linear game with only 5 questions, you gotta be sure you're blowing through it quick, whereas if one of the games is 8 questions long with several variable sets, it's most likely going to take you longer.
So once you know the number of questions and have an idea about a game's difficulty, you should have a rough estimate about how long it's going to take. For example, if I'm doing a section and the first game is a linear game with 5 questions and the next game is simple in-out grouping and 6 questions long, I'm banking on getting those games done within 10-13 minutes because the next 2 games are probably going to be harder with more questions so having 22-25 minutes is gonna feel more comfortable (and keep me from stressing) than 20 minutes.
As for drilling, there's 2 things you're building on here: accuracy and timing. Generally, I'm going to try to get through level 1 games in 7 minutes, 2 in 8 minutes, 3&4 in 10 minutes. You can time these individually or in sets (4 level 1 games, 28 minutes and so on...). If you're getting everything right, under time, you're good. If you're getting things wrong under time, you gotta figure out what made you come to a wrong answer (i.e. how they tricked you) and move on to the next question. If you're getting everything right but going over time, then you must figure out what took you so long (setup, inferences, eliminating answers). If you're going over time and getting things wrong, then you need to rework the game without timed constraints and compare it with what you did.
It needs to get to the point where doing a setup is a mechanical exercise. Not just putting the rules down and diagramming, but finding inferences, blocks, conditional chains, dual setup templates and so on. The less thought you have to put into that, the less your nerves will be a factor.
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lalalany

- Posts: 43
- Joined: Fri Jun 21, 2013 2:20 pm
Re: Avoiding fluke bad scores on LG
Thanks for the advice. Seems like the most important thing I could do at this point is, for each game that it takes too long to do, really analyze where I'm misusing time.
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magickware

- Posts: 359
- Joined: Sun Nov 04, 2012 1:27 pm
Re: Avoiding fluke bad scores on LG
There has to be a specific reason for why you're spending too much time on a particular game. Figure out what type of game it is, and where you're spending a lot of time on. Are you spending too much time making your diagram? On inferences? On brute forcing questions? Etc.lalalany wrote: ...usually due to spending too much time on a game and not finishing in time,
I do the same thing. It is my bane on the LG right now; it prevents me from getting an absolute consistent -0.lalalany wrote: misreading a rule or multiple rules, or a combination thereof.
I just decided that I'm going to look back at the rules every time I reach a question that gives me even the slightest bit of pause. Time consuming, but better finishing at game at 8:45 rather than within 6 minutes and getting 1 wrong because I forgot a rule.
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Aasterinian

- Posts: 59
- Joined: Sun Jun 16, 2013 2:45 pm
Re: Avoiding fluke bad scores on LG
Are you diagramming every rule next to your main set-up before you start? Doing this helped my consistency a ton, and it's much faster to double-check your work against your diagram (when the diagram is next to your main set-up) than it is to check it against the text of the rules.lalalany wrote: misreading a rule or multiple rules, or a combination thereof.
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- Clearly

- Posts: 4189
- Joined: Sat Feb 11, 2012 4:09 pm
Re: Avoiding fluke bad scores on LG
Velocity lsat.
- jcccc

- Posts: 181
- Joined: Thu Mar 29, 2012 7:42 pm
Re: Avoiding fluke bad scores on LG
Just pray to the LSAT gods we don't get a damn circle game this october. It's been a while, law of averages dictates so.
- Clearly

- Posts: 4189
- Joined: Sat Feb 11, 2012 4:09 pm
Re: Avoiding fluke bad scores on LG
I promise you will not see a circular sequencing game.jcccc wrote:Just pray to the LSAT gods we don't get a damn circle game this october. It's been a while, law of averages dictates so.
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mojangles

- Posts: 197
- Joined: Tue Jun 11, 2013 12:39 am
Re: Avoiding fluke bad scores on LG
This is what I tell everyone looking for advice on LG: lsatblog. Find out what types of games you struggle with, lsatblog has a listing of what games on what PTs are those game types. Work through the games, watch the videos, and try to really understand where it is that you may have gone astray. If you do use the lsatblog site, I hope it helps you as much as it helped me - if not, I hope you find something else that works for you. In any case, best of luck
- ScottRiqui

- Posts: 3633
- Joined: Mon Nov 29, 2010 8:09 pm
Re: Avoiding fluke bad scores on LG
Fortunately, that's not how statistics work.jcccc wrote:Just pray to the LSAT gods we don't get a damn circle game this october. It's been a while, law of averages dictates so.