Islands Game (PT 6.4) Forum

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cloudhidden

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Islands Game (PT 6.4)

Post by cloudhidden » Wed Jul 18, 2012 11:49 am

I am clueless about how to spatially represent the islands in my diagram and therefore I can't even get started with this game.

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poppy

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Re: Islands Game (PT 6.4)

Post by poppy » Wed Jul 18, 2012 2:12 pm

What I found helpful is to write out the letters in a circular form in the order they are given - so they form a circle - and then draw the connections or bridges established in the rules. If you try to draw the diagram starting out with the rules without establishing first the location of the islands you're going to get questions that ask about shortest or longest route wrong.

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cc.celina

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Re: Islands Game (PT 6.4)

Post by cc.celina » Wed Jul 18, 2012 3:20 pm

Unfortunately I don't have PT 6 so I can't help you with this diagram in particular, but I do have some encouraging words: games where the diagram is WTF are extremely, extremely rare on recent LSATs. Almost every game you will immediately recognize as some variation of linear/grouping/sequential etc. They've gotten a lot more straightforward. While you should definitely try to figure out how to diagram this one, don't beat yourself up about it, because initial diagram has gotten a lot easier than it was in the pre-20s PTs.

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PeanutsNJam

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Re: Islands Game (PT 6.4)

Post by PeanutsNJam » Wed Jul 18, 2012 3:56 pm

Idk, I make up my own diagrams or methods on the "wtf" questions. Sometimes the question requires a hypothetical for each question so I make mini-diagrams. I'd like to think I know what I'm doing since I get -0 or -1 all the time (timed). The logic games bible gives you great methods, but I highly recommend you develop your own diagramming style. Do what works for you.

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cloudhidden

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Re: Islands Game (PT 6.4)

Post by cloudhidden » Wed Jul 18, 2012 4:51 pm

I am working through games by type now from PT's 1-20 and the diagram games seem out of left field. I'm attempting to gain a working familiarity- in the scintilla of a chance that these ever get revived on a test as a sudden curveball.

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cloudhidden

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Re: Islands Game (PT 6.4)

Post by cloudhidden » Wed Jul 18, 2012 4:54 pm

poppy wrote:What I found helpful is to write out the letters in a circular form in the order they are given - so they form a circle - and then draw the connections or bridges established in the rules. If you try to draw the diagram starting out with the rules without establishing first the location of the islands you're going to get questions that ask about shortest or longest route wrong.
Thanks, I will try this. This was one of those few LG I just stared at and couldn't accurately complete, even with unlimited time.

Dookie39

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Re: Islands Game (PT 6.4)

Post by Dookie39 » Thu Jul 19, 2012 2:45 am

I've done this one twice, and when I first saw it, I was kinda confused about how to display the different islands since it just says they are connected by bridges (For some reason I kept wondering whether the bridges could be curved or not). After an analysis of the rules though, I realized that it doesn't matter at all where you put the islands. This game is about connections, not about spatial location. It seems kinda weird when you first do it, but this game is definitely on the easier side once you realize it doesn't matter where they go. On a side note, these mapping games will not appear on the modern test, but I think it's good practice to do all the old ones because they seem to use many of the same brain processes as the normal types of games.

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