Ignatius Reilly wrote:You could try to just make the easy inferences....
1) a>b and b>c --> a>b>c
2) crossing out where letters cant go
3) If you have a block (aka ABC together) check the game to see if it is limited
Sometimes you might be looking for an inference that is not there and just need to move on.
In my opinion the games are about knowing when to write out all the possibilities and when not to.
agree.
Also attack easy questions within the game first. These questions include an acceptable/possible list (usually the first question). 1.Eliminate answer choices that break rules non-conditional rules (L not with K).
2.Also when setting up your grid, make sure to place what letters can't go above the sections. For example: L goes sometime before K. Therefore, in a schedule of 1-7 L cannot be number 7. So above number 7 write ~L, meaning L cannot be there. This will also help to quickly eliminate additional answer choices within "possible list" questions. Answer choice with L as 7 can immediately be eliminated.
3. Where the rules are listed within the game, number them (1. L is 5) . Then write each rule to the side, including the number. This will reduce the chance of you forgetting a rule.
4. Combine conditional rules. If K is is 6, then J is 4. If K is before J, then L is 2. By combining these rules and placing them within a grid, many times you can get a clearer picture of the game. Also at times games include rules that placement is not possible (by following one of the rules, it breaks another). By combining this can be easily discovered.
5. Finally practice.
Hope these tips help.
