gamerish wrote:
My lack of split-calling ability is probably due to the fact that I don't usually spend a really long time making deductions because I feel so pressed for time. With this particular game it was because I completely confused the game type and turned a basic ordering game into a double layer sequencing game, realized my mistake halfway through, went back and re-diagrammed and felt so rushed I didn't stick around to make any further inferences (which caused me to miss the split that wound up giving you 4 completely finished diagrams that would've made question answering extremely fast). But it's still not the first time I've done this; I've come across several of those kinds of games where making one key inference essentially allows you to diagram every single possible combination through various splits before even getting to a question. I have the hardest time with those games before seeing what they are in review (after which I can see the process very clearly and they seem super easy).
Change what is bolded above. You are still early in your prep,
don't worry about timing on LG at all. When you drill games
take your time. Stare at the setup after you write down the rules and make every single inference you can. I don't care if it takes you 20 minutes per game to make the inferences yourself, do it. You are never going to get better if you rush through the inferences and then passively watch the video afterwards to understand everything. You will learn so much more when you make the inferences yourself and are not told them. If you are stuck go through every game piece and ask yourself which spots it can go where, how the rules interact with each other, and if its a conditional how it affects the other pieces. If you go on to the rules without having a firm grasp on how the game can play out and a general idea of where pieces can go then you need to slow down and look at the rules again.