I think the key for this game for many of the questions was the second rule, the If then conditional. You definitely make use of the contrapositive a lot in crossing out many many wrong answers.jim-green wrote:Thanks again, that game u found tough is G2. Impossible game with 2 exclusive ORs in the middle.northwood wrote:When I took Pt 52 I finished one of the LR sections and was thinking " wow i suck" When I got to the LG section there was one game that I saved for last, and didnt really understand it at all ( I forgot what game, but i was just mind blown) The other LR section was a bit more challenging- but I ended up scoring within my normal range. When I took the RC section- I was at the point where i could go either really well, or really bad- the section didnt jell for me until right before the october test ( like 3 weeks out). I ended up with a -12 on that LR section and a -8 on the LG. Normally I was a -4 LG and a -7 LR on the pts before it, so the change was noticable. I had to take a day or 2 off from studying to get my confidence up after that one.
Then the third rule creates a good situation of one of the adults having only 1 slot left for a student. And this 1 slot is very restricted. For instance, if Thanh goes with O'Connell, you then can't have Veronica with him (because of rule 4). If you can't have Veronica with him, then K goes with Margoles because of the second rule's contrapositive. So that's just one useful inference.
I think this was one of those games where trying out situations and inferences (exploring) gets you further than just trying to diagram what the rules are stating.