In/Out: Chains or Frames? Forum
- biggestlawman
- Posts: 650
- Joined: Mon Mar 02, 2015 4:29 pm
In/Out: Chains or Frames?
How should one go about the in/out games? I find that it is not so straight forward to tell right away if chains will work. If they do, the game is a breeze. But if you use them and they don't work, you have wasted so much time and you still have to do frames. Any ideas?
- RZ5646
- Posts: 2391
- Joined: Fri May 30, 2014 1:31 pm
Re: In/Out: Chains or Frames?
I'm not familiar with that terminology, but once the 7sage guy showed me that you can make "in" = true and "out" = false, in/out games got 100000 times easier. Instead of worrying about Boat A or Circus Tent 2, you just do conditional logic.
- biggestlawman
- Posts: 650
- Joined: Mon Mar 02, 2015 4:29 pm
Re: In/Out: Chains or Frames?
Chains: All/most rules connect to form a chain, and you can write down a contra chain as well.RZ5646 wrote:I'm not familiar with that terminology, but once the 7sage guy showed me that you can make "in" = true and "out" = false, in/out games got 100000 times easier. Instead of worrying about Boat A or Circus Tent 2, you just do conditional logic.
Frames: Relying on conditional rules and the fact that there are only two groups (in and out), you can create exhaustive frames.
Last edited by biggestlawman on Sat Oct 24, 2015 10:13 pm, edited 1 time in total.
- RZ5646
- Posts: 2391
- Joined: Fri May 30, 2014 1:31 pm
Re: In/Out: Chains or Frames?
I think this is probably a case of "mix and match to get an ideal middle case." Some games will benefit more from frames (I take it you refer to what 7sage calls "sub-gameboards") while others will be rule-driven. You can't tell what approach is best until you actually have the game in front of you.biggestlawman wrote:Chains: All/most rules connect to form a chain, and you can a write down a contra chain as well.RZ5646 wrote:I'm not familiar with that terminology, but once the 7sage guy showed me that you can make "in" = true and "out" = false, in/out games got 100000 times easier. Instead of worrying about Boat A or Circus Tent 2, you just do conditional logic.
Frames: Relying on conditional rules and the fact that there are only two groups (in and out), you can create exhaustive frames.
- biggestlawman
- Posts: 650
- Joined: Mon Mar 02, 2015 4:29 pm
Re: In/Out: Chains or Frames?
Yes. Thanks.RZ5646 wrote:I think this is probably a case of "mix and match to get an ideal middle case." Some games will benefit more from frames (I take it you refer to what 7sage calls "sub-gameboards") while others will be rule-driven. You can't tell what approach is best until you actually have the game in front of you.biggestlawman wrote:Chains: All/most rules connect to form a chain, and you can a write down a contra chain as well.RZ5646 wrote:I'm not familiar with that terminology, but once the 7sage guy showed me that you can make "in" = true and "out" = false, in/out games got 100000 times easier. Instead of worrying about Boat A or Circus Tent 2, you just do conditional logic.
Frames: Relying on conditional rules and the fact that there are only two groups (in and out), you can create exhaustive frames.
- RZ5646
- Posts: 2391
- Joined: Fri May 30, 2014 1:31 pm
Re: In/Out: Chains or Frames?
But of course the important point is to combine these approaches intelligently by making hypothetical/frames/sub-gameboards with variable placements that trigger the most rules.biggestlawman wrote:Yes. Thanks.RZ5646 wrote:I think this is probably a case of "mix and match to get an ideal middle case." Some games will benefit more from frames (I take it you refer to what 7sage calls "sub-gameboards") while others will be rule-driven. You can't tell what approach is best until you actually have the game in front of you.biggestlawman wrote:Chains: All/most rules connect to form a chain, and you can a write down a contra chain as well.RZ5646 wrote:I'm not familiar with that terminology, but once the 7sage guy showed me that you can make "in" = true and "out" = false, in/out games got 100000 times easier. Instead of worrying about Boat A or Circus Tent 2, you just do conditional logic.
Frames: Relying on conditional rules and the fact that there are only two groups (in and out), you can create exhaustive frames.
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