Just out of interest, how do the LSAC writers (or anyone else really) come up with a logic game? I'm not referring to reworded former games, but exclusively to the original templates.
Do they come up with one rule at a time and see how it interacts with the scenario? Or do you solve for the possibilities and work from there? What about coming up with relevant questions? And adding complexity?
It seems pretty challenging..
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Shmoopy wrote:I'm just guessing here, but I imagine they start with the solution, then pull some rules out of the solution, then check that the rules are sufficient to give the whole solution. Then they probably make up questions that can be solved using a few of the rules at a time. Of course, there are standard patterns for types of questions. This just a total guess though, based on how I would do it. I write practice tests in math for a test prep company. Obviously different than logic games, but this is my vaguely educated guess.
That sounds about right
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