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Doing charts for LG
Posted: Sat Aug 01, 2015 9:16 pm
by ltowns1
When is the best time to do a chart for a game? Are there any signs within the short LG passage that indicates when a chart may/should be used?
Re: Doing charts for LG
Posted: Tue Aug 04, 2015 12:33 pm
by MisterT
I'm not sure what you mean by chart, but I have a pretty solid method of creating a matrix (like in excel) by using the columns as categories to place variables in and rows to allow me to sort the variables again in a next question, or try out multiple scenarios.
The easiest example is when you have a sequencing game. Lets say there are 6 places in a race. Just start by drawing 6 columns (the end columns can even be left open, 4 vertical lines will be enough), draw the numbers 1 to 6 above each of these, and then draw as many horizontal lines as you can fit in to create rows.
It is helpful to me because it lets me visualize the questions very easily and refer back to previous allocations of variables.
You can also adapt it by using the columns for positions or groups that could contain more than one variable, like films reviewed or factories visited.. Even for in and out games I use a vertical line to seperate the in from the out. There has not been a single game (except for the older circular arrangements) that I couldn't adapt this method for, and am getting -0 all the time with plenty of spare time because of it.
So the short answer is: Do charts for EVERY game. Its a really good habit to get in to.
Post removed.
Posted: Tue Aug 04, 2015 4:08 pm
by whacka
Post removed.
Re: Doing charts for LG
Posted: Tue Aug 04, 2015 5:08 pm
by ltowns1
Hey thanks for answering this question, so what I mean by a chart is a more unconventional diagram. Such as PT 35 game 1 and game 2, JY from 7sage uses a chart rather than a general grouping game diagramm for both. Usually, I've notice that charts appear on games that tend to be a little unconventional, as these two were to me.