Pure Sequencing Games
Posted: Mon Aug 16, 2010 9:28 pm
How do you attack pure sequencing games? Anything better than Princeton Review's high/low chart?
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Take each individual rule and link them as best you can. Try and fit it all into one chart or diagram. Then make sure to stop a moment and THINK about the diagram. Make some deductions and try to get a feel for what can go where. Don't try and do it with all the rules separated and broken up.pfla wrote:How do you attack pure sequencing games? Anything better than Princeton Review's high/low chart?
It really depends on how quickly you can do it. Try and make as many deductions as you can. You can write out the usual linear diagram and write down the "not rules" that you see and find. This can be your record of deductions. You can also write out any dual options you may see.pfla wrote:Do you think it's worth trying to figure out all of the deductions before moving onto the questions? Or do you think it's better to just work out the more obvious ones?
Yeah, that's what I've been doing. I guess I just need to try to work on my speed. Thanks for your suggestions!dakatz wrote:It really depends on how quickly you can do it. Try and make as many deductions as you can. You can write out the usual linear diagram and write down the "not rules" that you see and find. This can be your record of deductions. You can also write out any dual options you may see.pfla wrote:Do you think it's worth trying to figure out all of the deductions before moving onto the questions? Or do you think it's better to just work out the more obvious ones?
Yeah, they're definitely friendlier than some of the other games; however, they always manage to eat up my time. Fuckers.eit wrote:I love pure sequencing. I read the rules first just so I can tell which ones will link up together. Then make a "super chain" or whatever of the rules that go together and other rules underneath that and go to town.
And what method do you use? Is it any different than any of the above-referenced?rivermaker wrote:I agree. pure sequencing is a refreshing change most of the time from other type of games. Pretty enjoyable to do.
That's a good idea about listing the possible 1sts and lasts... I already do well with Pure Sequencing but that definitely sounds like it could help.yzero1 wrote:I think there are two fairly useful strategies for these games. One is to create a diagram that includes all the relationships between the elements (as mentioned by others). Another is to briefly write out what elements can be 1st and which can be last. This gives you a preliminary understanding of the possible orderings that the questions will test you on.
Dude, you need to buy the Logic Games Bible. I was once in logic game purgatory like you. It is so superior to Kaplan and Princeton Review that it makes their materials look like a joke.pfla wrote:How do you attack pure sequencing games? Anything better than Princeton Review's high/low chart?
Agreed.nStiver wrote:Dude, you need to buy the Logic Games Bible. I was once in logic game purgatory like you. It is so superior to Kaplan and Princeton Review that it makes their materials look like a joke.pfla wrote:How do you attack pure sequencing games? Anything better than Princeton Review's high/low chart?
I hate hate hate pure sequencing. I use that method - the super chain - but I always end up with a huge mess! Help?eit wrote:I love pure sequencing. I read the rules first just so I can tell which ones will link up together. Then make a "super chain" or whatever of the rules that go together and other rules underneath that and go to town.
Earlier I recommended writing out which elements can go first or last, but if you are really struggling I would definitely try writing out a few hypotheticals before you attempt the questions. This will help you figure out where certain elements can or cannot go. You'll attack the questions with a much better perspective of the relationships between the elements.ly2010 wrote:I hate hate hate pure sequencing. I use that method - the super chain - but I always end up with a huge mess! Help?eit wrote:I love pure sequencing. I read the rules first just so I can tell which ones will link up together. Then make a "super chain" or whatever of the rules that go together and other rules underneath that and go to town.
I actually don't think the LGB chapter on sequencing games is all that great. Although you'll still ace them (for the most part- there's a few beastly sequencing games out there), IMO it isn't the most efficient way to approach them in comparison to some companies that offer a branch/tree method.yzero1 wrote:Earlier I recommended writing out which elements can go first or last, but if you are really struggling I would definitely try writing out a few hypotheticals before you attempt the questions. This will help you figure out where certain elements can or cannot go. You'll attack the questions with a much better perspective of the relationships between the elements.ly2010 wrote:I hate hate hate pure sequencing. I use that method - the super chain - but I always end up with a huge mess! Help?eit wrote:I love pure sequencing. I read the rules first just so I can tell which ones will link up together. Then make a "super chain" or whatever of the rules that go together and other rules underneath that and go to town.
Do that, and stick with the LGB's diagramming advice. You should be acing Pure Sequencing games in no time.
Agreed. I'm looking to switch it up to possibly Atlas' method after sticking with Powerscore's sequencing method for a loooong time.Anaconda wrote:I actually don't think the LGB chapter on sequencing games is all that great. Although you'll still ace them (for the most part- there's a few beastly sequencing games out there), IMO it isn't the most efficient way to approach them in comparison to some companies that offer a branch/tree method.yzero1 wrote:Earlier I recommended writing out which elements can go first or last, but if you are really struggling I would definitely try writing out a few hypotheticals before you attempt the questions. This will help you figure out where certain elements can or cannot go. You'll attack the questions with a much better perspective of the relationships between the elements.ly2010 wrote:I hate hate hate pure sequencing. I use that method - the super chain - but I always end up with a huge mess! Help?eit wrote:I love pure sequencing. I read the rules first just so I can tell which ones will link up together. Then make a "super chain" or whatever of the rules that go together and other rules underneath that and go to town.
Do that, and stick with the LGB's diagramming advice. You should be acing Pure Sequencing games in no time.