ltowns1 wrote:I guess since I've been doin the games without charts, it seems a little confusing to interpret how to diagram and interpret the rules, but I will def. apply what you said to see how it works for me..this was really insightful.
The thing is, it's not any different than how anyone else does it. It looks like a different thing because the vertical
lines, but thats just there to separate the horizontal axis so you don't have to keep redrawing it. It's literally treated no differently than just doing
_ _ _ _ _ _
1 2 3 4 5 6
a bunch of times on top of each other.
However, I do concede that for a first intro to the concept, I shouldn't have used the more complicated "slash" system of noting where you can swap things out. Just realize that where ever I used a slash, you could just write that out as two separate complete hypos, it'd be the same things, its just to save time and space, but for demonstration purposes, it would have been clearer to just rewrite the hypo on the next line with the change enabled by the slash. Also I just picked a game at random, ending up with a 9 person game with complex rule inferences wasn't a fortunate pick for displaying the idea simply.
Regardless, the point is basically that if you do the if questions and pay close attention, you've usually answered a few general (could be, must be) questions without even knowing it.