Sourrudedude wrote:I went through the LGB and I get the general strategies. If I take my time I get get every question right fairly consistently but I have a lot of trouble finishing most games in 8 min 45 seconds. Obviously I'm going to keep practicing and that should naturally increase my speed but does anyone have any tips on how to work through LG more quickly?
1***) Stars mean this one is important. Have a method for how to attack every single portion of the logic game. Have a method for how to attack each question type. Stick to it like your life depends on it. Most time wasted on the LG section comes from you doing work that isn't getting you close to a correct answer. You feel like you're doing something, but you're not. If you have a set process and move on from each step when you complete it, it'll keep you on track and get you through it a lot faster. See the bottom of this post for my method.
2) Don't try to finish every game in 8:45. Some games are 10 minute games. Some are 5 minute games. It's a good goal to get through every game in the 8:45 when you're practicing, but it's not a reality most of the time. When doing sections, you're going to have some games that fly by and others that take more time. That's fine, and you should factor that in when you're doing hard games.
1: Read the introduction and make your setup
2: Read the rules and symbolize them using your preferred method
3: Recheck your symbolization of the rules (seriously, do it)
4: Identify any player that doesn't show up in the rules - this person can go anywhere, and is thus important to keep in your back pocket as a random
5: Make deductions - 'deduction' is a fancy word for 'combination of 2 or more rules'. There's nothing special about it - you're literally looking for the same letter/player/group/slot to show up twice, and that's about it.
a) Check your first rule. See if it interacts with any other rule (either because they share a player, both talk about the same slot/group, both limit distributions)
b) Repeat step 5a for each other rule
6: Make scenarios
a) Check to see if any single player (or group of players) is so constrained that they're only able to fit in 2-3 different places. Make scenarios based on these placements, especially if they interact with any other rules. Bam, you now have 2-3 skeletons that define all the possibilities. This usually comes in the form of blocks for ordering games, an ordering chain with a 'focal point' of one player in ordering games, a Must Be Together rule in grouping games, or a player that shows up in 3 or more rules in any game (count each part of a multi-part rule for this purpose).
b) Check to see if any single slot is so constrained that there are only 1-2 different players that will go there. Make scenarios based on those players in that slot. Bam, you now have 1-2 skeletons that define all the possibilities. This usually comes from an option in an ordering game (if at least one of the option players shows up in other rules), or a group that is almost-but-not-completely filled out in a grouping game.
c) Check if there's anything else that limits the possibilities to 2-3. Make scenarios based on this. This is a catch-all based on those weird rules that sometimes show up (like mauve dinos). It also shows up in grouping games where you’re selecting members from subgroups (3 types of scientists on a panel of 5)/ If you have a rule that you know is weird (because it's not one of the normal rules for that type of game), think about scenarios based around it.
7: Go to the questions
a) Elimination (which of the following could be a complete and accurate) - Don't look at your work. Read a rule, eliminate an answer or two. This is the fastest way, by far, to approach these problems.
b) Conditional ("If _______", or anything that gives you a new piece of information) - Draw a NEW diagram with the piece of information and any deductions you made in your setup. See if the new piece of info interacts with your first rule. Then, your second, and so on until you've gotten through all of the rules. If one of the rules lets you make a deduction, start over again with the first rule (but this time you can skip the rule you already used to make a deduction). If you have scenarios, see if the new piece of info limits you to 1-2 of them, and use them.
c) Absolute ("Which of the following must/could be true/false?") - If you made the deductions, you should be able to answer these without doing any work. Use your setups/scenarios to answer them. If you don't have the answer in your setup, you missed a deduction. If this is a "Which of the following Must Be True?" question, the answer will be the deduction, and you can add it to your setup. THIS IS THE ONLY TIME YOU SHOULD EVER ADD ANYTHING TO YOUR SETUP AFTER YOU FINISH IT AT THE BEGINNING OF THE GAME!
8: Do the Happy Dance.