Greatest Games Guru of All Time

Who in the test prep industry is the greatest games guru?

Matt Riley (Blueprint's Games God)
5
13%
Robin Singh (Testmasters Founder)
9
23%
David Killoran (Powerscore Founder)
5
13%
Steve Schwartz (LSAT Blog)
5
13%
Dave Hall (Velocity LSAT)
12
31%
Mayssoun Bydon (The Institute for Higher Learning)
0
No votes
Noah Teitelbaum (Manhattan LSAT)
3
8%
 
Total votes: 39

Joeshan520
Posts: 183
Joined: Fri Dec 26, 2008 8:05 pm

Greatest Games Guru of All Time

Postby Joeshan520 » Thu Aug 23, 2012 1:31 am

Cast your vote!

071816
Posts: 5511
Joined: Thu Mar 31, 2011 8:06 pm

Re: Greatest Games Guru of All Time

Postby 071816 » Thu Aug 23, 2012 2:11 am

who gives a shit?

dkb17xzx
Posts: 405
Joined: Wed Jan 20, 2010 6:25 pm

Re: Greatest Games Guru of All Time

Postby dkb17xzx » Thu Aug 23, 2012 2:46 am

chimp wrote:who gives a shit?



IB someone uses LSAT nerd / geek / psycho

lawyerdude
Posts: 31
Joined: Fri Aug 19, 2011 1:49 pm

Re: Greatest Games Guru of All Time

Postby lawyerdude » Thu Aug 23, 2012 12:31 pm

The underlying technique that they all utilize is the same thing: read information --> translate rules --> diagram --> use diagram to answer questions. There's only slight differences in approaches; for example, I've noticed Dave Hall likes to stack ordering diagrams on top of each other so that it's more easily accessible. In the end, it's really all the same idea.

User avatar
Eberry
Posts: 12188
Joined: Fri Jun 29, 2012 10:32 am

Re: Greatest Games Guru of All Time

Postby Eberry » Thu Aug 23, 2012 12:32 pm

chimp wrote:who gives a shit?

Joeshan520
Posts: 183
Joined: Fri Dec 26, 2008 8:05 pm

Re: Greatest Games Guru of All Time

Postby Joeshan520 » Thu Aug 23, 2012 1:31 pm

chimp wrote:who gives a shit?


Gee, I don't know. People were saying the same thing when you were born, I just figure I'd add to the triviality that already exists in the world. Try not to take things so literally.

User avatar
CyanIdes Of March
Posts: 743
Joined: Thu Aug 16, 2012 1:57 pm

Re: Greatest Games Guru of All Time

Postby CyanIdes Of March » Thu Aug 23, 2012 1:35 pm

Joeshan520 wrote:
chimp wrote:who gives a shit?


Gee, I don't know. People were saying the same thing when you were born, I just figure I'd add to the triviality that already exists in the world. Try not to take things so literally.


Lol.

Manhattan LSAT Noah
Posts: 746
Joined: Tue Oct 12, 2010 8:43 am

Re: Greatest Games Guru of All Time

Postby Manhattan LSAT Noah » Thu Aug 23, 2012 5:50 pm

Isn't it Professor Moriarty?

User avatar
relevantfactor
Posts: 119
Joined: Fri Jun 22, 2012 1:13 pm

Re: Greatest Games Guru of All Time

Postby relevantfactor » Thu Aug 23, 2012 11:12 pm

Manhattan LSAT Noah wrote:Isn't it Professor Moriarty?

+1
Such a mastermind. An inspiration to many.

shntn
Posts: 5319
Joined: Sun Jun 10, 2012 1:45 pm

Re: Greatest Games Guru of All Time

Postby shntn » Thu Aug 23, 2012 11:13 pm

You need a write-in option. I don't know who these people are.

User avatar
ss3825
Posts: 59
Joined: Sun Jul 31, 2011 5:56 pm

Re: Greatest Games Guru of All Time

Postby ss3825 » Fri Aug 24, 2012 6:32 am

Noah from Manhattan because of grouping games.

Mik Ekim
Posts: 102
Joined: Mon Apr 23, 2012 12:06 pm

Re: Greatest Games Guru of All Time

Postby Mik Ekim » Fri Aug 24, 2012 12:02 pm

ss3825 wrote:Noah from Manhattan because of grouping games.


Noah had no role in creating any of the manhattan strategies or systems.

User avatar
Jeffort
Posts: 1897
Joined: Wed Jun 18, 2008 4:43 pm

Re: Greatest Games Guru of All Time

Postby Jeffort » Sat Aug 25, 2012 6:01 am

The survey is fundamentally flawed given the question "Greatest Games Guru of All Time" and the options presented.

Many of the people in the list of options haven't been teaching and/or otherwise involved in providing LSAT prep advice for more than a few years. Some of them had never even seen or worked an LSAT test form for the first time more than three to five years ago, nor started to teach others how to perform well on the LG section until sometime in less than the past three to five years. That blows the "of ALL Time" point of the survey out of the water and out of logical land.

There also needs to be a set of definitions as to what constitutes a games guru. I believe the qualifications require that one is able to teach an effective set of methods for attacking games that works consistently AND efficiently in order to answer all of the questions correctly (or at least almost all/as many as possible depending on the situation, goals and needs of the student) in the allotted time without having to do a lot of ineffective energy draining trial and error, brute force, plug and chug hypotheticals question by question, answer choice by answer choice.

Heavily relying on the brute force trial and error with hypos method is one of the main reasons why many people are unable to complete all the questions in a LG section in 35 minutes and/or complete them with correct answer choices because time and effort is wasted on work that does not help lead to selecting a correct answer choice.

This is not meant to say that busting out some hypotheticals while working a game is a bad strategy, just that they should be done in moderation in circumstances when they are going to be effective to get to correct answer choices as quickly and efficiently as possible when you don't have an already formed deduction that answers the question at hand.

Anybody that advocates not making or at least looking for basic deductions (the LG section is also called the deductive/analytical reasoning section of the test for valid reasons) before diving into the questions and/or before going into brute force hypo mode when working questions is automatically disqualified from being considered a 'guru' IMHO.

With a good overall approach plus solid strategies per game type and question type, one can make it through the LG section for a perfect or near perfect score comfortably with time to spare without having burned up a bunch of mental energy (that you'll need for later sections unless LG is section #5) and time writing out tons of hypos that don't turn out to help, meaning less overall effort expended on 'churn and burn' brute force hypos accompanied by better yield results in terms of points scored in the allotted time.




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