This game is a mirror image game and can be quite helpful in eliminating answer choices, as room numbers become interchangeable with each other.
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1 2 3 4 5 6 7
You have rooms 1 and 7 precluding F and G appearing.
There is a conditional rule of " if VW are next to each other ---> then R has to be beside V as well, so WVR or RVW
And more constraints about who can be or cannot be beside another variable.
Is PrepTest 30, the fourth game, the one with the seven toy-truck models, not a mirror image game because of the block concept?
Do blocks (variables must go in one exact order) preclude the possibility of a mirror image game. I would assume so because the blocks cannot be mirrors of each other.
Are there any other concepts that preclude a mirror image component in games? I know that the diagram needs to be even, as in if you have 5 slots...
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You would have to have a not G in 2 and 4 for it to be a mirror and so forth.
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