hndls022 wrote:Yes I'm sure the anxiety played a factor for a lot of test takers. That can cause problems with a game that is largely based on conditional situations.
Anxiety is always a part of it, but I didn't mean to suggest that would be as important a part as just the nature of the game itself.
It seems like in a lot of games, you run through the rules in the beginning, find inferences, and those inferences give you a relatively solid framework for answering the rest of the questions. In this one, there were definitely some inferences, but none of them seemed to unlock the game in any meaningful way. Rather, it seemed like there were just a bunch of different situations where you needed to reapply everything the game gave you, and that is a difficult and time consuming thing to do.