PT46 section 4 last LG Forum
- luckyme
- Posts: 367
- Joined: Wed Sep 15, 2010 9:41 pm
PT46 section 4 last LG
can anyone give me a setup? It's not that hard but I don't think I diagrammed it correctly--I had to brute it
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- Posts: 822
- Joined: Wed Jun 30, 2010 3:40 pm
Re: PT46 section 4 last LG
there honestly just isn't much to set up. I did this:
1. _ _ _
2. _ _ _
3. _ _ _
~(FG)
~(HI)
M* P* (I put a star on them to remember that one of them had to be on all three committees, since the others can't do it of course).
1. _ _ _
2. _ _ _
3. _ _ _
~(FG)
~(HI)
M* P* (I put a star on them to remember that one of them had to be on all three committees, since the others can't do it of course).
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- Posts: 151
- Joined: Sat Nov 06, 2010 7:55 pm
Re: PT46 section 4 last LG
Two optionos might make it easier to visualize. I think I just mentally tested the choices against these options.
M M M
_ _ _
_ _ _
P P P
_ _ _
_ _ _
M M M
_ _ _
_ _ _
P P P
_ _ _
_ _ _
- luckyme
- Posts: 367
- Joined: Wed Sep 15, 2010 9:41 pm
Re: PT46 section 4 last LG
thanks both, i actually drew both of these diagrams when i did it as well...just wondered if i missed something
- aevea
- Posts: 16
- Joined: Tue Aug 04, 2009 12:19 am
Re: PT46 section 4 last LG
I know this is "interpretive" and could lead some people to bad deductions, but I thought of this game in terms of the "president" and the "vice-president". One of the committee members (M or P) has to be on all three committees: so define one slot on each for the president "M/P". Another member (the vp) has to be on two of the three committees.
Doing well on the games depends on putting complex information together in a way that you can remember/access efficiently. One way to do that is to make a cohesive diagram, another way is to make a "narrative" (see PT52, Passage 2).
Doing well on the games depends on putting complex information together in a way that you can remember/access efficiently. One way to do that is to make a cohesive diagram, another way is to make a "narrative" (see PT52, Passage 2).
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