Blindc1rca wrote:eit wrote:Blindc1rca wrote:I just don't want to see circular linearity. What time gluttons they are for me.
Ahahaha, I might have to write TG beside questions that I don't have time to solve and thus really need to come back to. This might work better than my current system for marking questions to come back to.
See, I get all paranoid during the first questions that I'm getting them all wrong. So I circle at least 5 out of the first 10 to come back and look at. But since I'm fairly sure I can get those right, I do small circles around the question number. If I'm wildly unsure I do a big looping circle. If I'm medium unsure, my circle is in between, haha.
you do this for logic games? or for any section? lol i should probably do something similar. i often get through the first game in like 4 minutes only to find out that my only miss in the section was on one of those first 6. a result of going too fast.
okay so here's my plan then... i'll draw an ankylosaur eating a small casio wristwatch next to all the problems that i'm fairly sure on, a triceratops eating a medium sized grandfather clock (like the one's you would see in a foyer at a bed and breakfast) for problems that i'm medium unsure about, and a spinosaurus taking a chunk out of Big Ben for those on which I have no f*cking clue.
I do it for any section, although I think I do it less for logic games. For me, the only uncertainty in logic games is not eliminating the other answers once I've found my answer (like on a must be true question, I set up a mini diagram and try to adduce what must be true, then if what I wrote on there is on the answer list, I circle it and don't eliminate the others). It's more subjective on RC/LR as to my degree of certainty, so I use it more on those.