Conditional Loose Sequencing Games

whymeohgodno
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Joined: Mon Jul 19, 2010 8:15 pm

Conditional Loose Sequencing Games

Postby whymeohgodno » Sun Sep 26, 2010 1:54 pm

I hate these. Especially like the one on Preptest C.

They always mess me up because it takes me a while to apply the conditional rules to every answer choice.

Any advice?

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Knock
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Joined: Wed Jun 10, 2009 3:09 pm

Re: Conditional Loose Sequencing Games

Postby Knock » Sun Sep 26, 2010 1:56 pm

whymeohgodno wrote:I hate these. Especially like the one on Preptest C.

They always mess me up because it takes me a while to apply the conditional rules to every answer choice.

Any advice?


Plug and chug. Those are probably my least favorite type of LG.

whymeohgodno
Posts: 2508
Joined: Mon Jul 19, 2010 8:15 pm

Re: Conditional Loose Sequencing Games

Postby whymeohgodno » Sun Sep 26, 2010 2:00 pm

Knockglock wrote:
whymeohgodno wrote:I hate these. Especially like the one on Preptest C.

They always mess me up because it takes me a while to apply the conditional rules to every answer choice.

Any advice?


Plug and chug. Those are probably my least favorite type of LG.


FML. I hate it when you apply the conditional rules only to find out it didn't matter whether you applied them or not...so you second guess yourself and apply them AGAIN, only to find out you were right the first time around and it really didn't matter.

:twisted: :twisted: :twisted: :twisted:

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Knock
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Joined: Wed Jun 10, 2009 3:09 pm

Re: Conditional Loose Sequencing Games

Postby Knock » Sun Sep 26, 2010 2:02 pm

whymeohgodno wrote:
Knockglock wrote:
whymeohgodno wrote:I hate these. Especially like the one on Preptest C.

They always mess me up because it takes me a while to apply the conditional rules to every answer choice.

Any advice?


Plug and chug. Those are probably my least favorite type of LG.


FML. I hate it when you apply the conditional rules only to find out it didn't matter whether you applied them or not...so you second guess yourself and apply them AGAIN, only to find out you were right the first time around and it really didn't matter.

:twisted: :twisted: :twisted: :twisted:


My only tip would be to go back and read the actual rules and double-check your answers because it can be very tricky to diagram the complex sequencing games.

whymeohgodno
Posts: 2508
Joined: Mon Jul 19, 2010 8:15 pm

Re: Conditional Loose Sequencing Games

Postby whymeohgodno » Sun Sep 26, 2010 2:09 pm

Knockglock wrote:
whymeohgodno wrote:
Knockglock wrote:
whymeohgodno wrote:I hate these. Especially like the one on Preptest C.

They always mess me up because it takes me a while to apply the conditional rules to every answer choice.

Any advice?


Plug and chug. Those are probably my least favorite type of LG.


FML. I hate it when you apply the conditional rules only to find out it didn't matter whether you applied them or not...so you second guess yourself and apply them AGAIN, only to find out you were right the first time around and it really didn't matter.

:twisted: :twisted: :twisted: :twisted:


My only tip would be to go back and read the actual rules and double-check your answers because it can be very tricky to diagram the complex sequencing games.


Hmm. I don't diagram loose sequencing games with conditional rules...

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Knock
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Re: Conditional Loose Sequencing Games

Postby Knock » Sun Sep 26, 2010 2:12 pm

That might be your problem.

whymeohgodno
Posts: 2508
Joined: Mon Jul 19, 2010 8:15 pm

Re: Conditional Loose Sequencing Games

Postby whymeohgodno » Sun Sep 26, 2010 2:30 pm

Knockglock wrote:That might be your problem.

What do you mean by diagramming?

I mean I draw a very loose diagram and I always write the conditional rules+the contrapositives but since the rules are so loose a lot of the times even if the question is an "if" question, I can't really diagram anything concrete.

It's more like oh...I know P is at 3...so GMF must be after 3...

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dsb83
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Re: Conditional Loose Sequencing Games

Postby dsb83 » Mon Sep 27, 2010 9:42 am

It helps me to draw some hypothetical using the conditional rules. It takes a little more time, but some of the questions will invariably use the conditional rule. Something like...and I'm not the best as making this stuff up...A>B then B>C, otherwise then C>B. Well A is going to be higher or lower than B, so why not just sketch both of those out? Games with one conditional statement will just have two hypotheticals. Games with two conditionals will have four.




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