PwnLaw wrote:1) It's hard to say. It's not a particularly common job. I did a blend of BizDev and GC for the first few startups I went to, so I was able to market myself as a dual hire. I could do this because I had a very strong network in games. I don't see a lot of other lawyers in the game startup space until the company gets pretty large. Generally, you need to come from a decent firm to get hired. So...I guess it's a fair bit harder than biglaw.
2) I was in a biglaw firm at first. I specialized in the entertainment industry broadly and in video games specifically.
3) I have a straight liberal arts background. My IP work was transactional in nature (licenses, EULAs, Privacy Policies, etc.).
4) 3 years in the firm and then into startups.
5) Transition required a lot of scrambling to acquire knowledge rapidly enough to stay on top of things. Most of the jobs I've been in have drawn upon my core skillset (logic reasoning, pressure management, interpersonal skills), so there is at least some common thread.
6) If you're in a startup, you should get equity. How much depends on how much leverage you have. I've gotten to the point where I'm senior enough to expect a fair bit and I have no issues pushing for it.
Would you mind going into more detail about what levels of equity would be appropriate for varying levels of expertise?